NxLiquidGlassPro
A capsule of glass over neon footage, rendered by Nx LiquidGlass Pro
Refraction · Dispersion · Liquid behaviour · True 3D card

Real glass for
moving pictures.

Every other effect in this category blurs what’s behind it. Nx LiquidGlass Pro bends it — with the same equation a lens designer would use.

DaVinci ResolvePremiere ProAfter EffectsFinal Cut ProMotion
On footage

Glass over real pictures, straight from the timeline.

Every frame below is the plugin on ordinary clips — no compositing tricks, no painted highlights. Scroll through, or drag.

Glass bar magnifying type on a notebook
Magnifier barType on a notebook. The letters swell through the body and stay sharp: refraction, not blur.
Amber tinted glass sphere over a night roundabout
Tinted glassNight roundabout. The amber follows the light path — nearly clear at the rim, deep through the middle.
Concentric squircle rings over a city at night
Stagger & mergeConcentric squircles arriving over a city at night — one Materialize ramp, Entrance Stagger doing the timing.
Clear sphere on a chain-link fence with city bokeh
Clear GlassChain-link fence, city bokeh. The out-of-focus lights refract as a lens would render them.
Water droplets on a wooden surface
Water DropletFour drops on wood, each a real dome with its own highlight and shadow.
Tilted 3D glass card over a book page
True 3D cardA tilted slab on a book page. Real foreshortening, a cut edge, and a shadow that sharpens where the glass touches down.
Emerald Glass preset on folded paper
Emerald GlassThick body saturates, the thin rim stays clear — absorption over the real path length.
Ball lens over traffic at night
Ball LensTraffic at night. The highlight comes from a light you position, and it can sweep over time.
Four glass spheres with different materials over a night city
Four shapes, four materialsEach shape carries its own glass colour and reads its own reflections from the same scene.
A glass droplet on open water
Water DropletA drop on open water — refraction stays locked to a plate that never stops moving.
Glass bar over a dictionary page
LegibilityA panel over dense type. The Legibility system keeps what’s behind the glass readable on any plate.
Ball Lens preset over an aerial coastline
Ball LensAerial coastline. The ridge compresses through the curve and carries on — that kink at the rim is the lens.

The material

The full physical chain, per pixel.

Nx LiquidGlass builds a real thickness field — how much glass sits under every pixel — and traces light through it. Inside, light travels the whole path a physicist would draw, and every stage is a control you can grade with.

Snell refraction

Displacement traced through the surface normal of a real thickness field. 1.0 is physically correct; push it for style.

Wavelength dispersion

Colour splits from a real Abbe number — at the curved edge, and only at the edge, because that is the only place light bends.

Beer–Lambert absorption

Tint follows the actual light path: nearly clear at the thin rim, saturated through the thick middle.

Fresnel reflection

Faces you look straight through; grazing angles turn mirror-like. The rim catches the world the way real glass does.

GGX specular

A physically-based highlight from a light source you position — and sweep across the material over time.

Caustics

Focused light pools where the lens converges it — in the shadow, through the body, and chromatically split by dispersion.

Beyond the panel

It moves like liquid because it is modelled as liquid.

Liquid Blobs preset: two drops fusing, surface tension thickening the neck
Liquid behaviour

Drops that behave like drops.

They reach for each other before they touch. Surface tension thickens the neck where two bodies fuse. Ripples bend the light instead of wobbling the outline — the caustics answer the wave. And every entrance rides a spring, with per-shape stagger for title work.

A script title rendered as clear letterform glass over footage
Liquid text & logos

Type it. Pour glass on it.

Feed any title, logo or matte through the source alpha and it becomes letterform glass — a real dome of thickness on every stroke, refracting the footage you wire into the Backdrop input.

Two nodes in Resolve, one layer in Premiere or After Effects. The manual walks through the hookup for every host.

A glass tile on a book page: rim highlight and a see-through shadow
Light & shadow

Shadows you can see through.

Clear glass throws a shadow with a bright core — the light that made it through, focused where the lens converges. Frost and dye deepen and colour the floor; cast caustics land the glow at the refracted spot, split into a spectrum by dispersion.

Then set the key light moving: Light Sweep pendulums the highlight, rim and shadow together, at zero per-pixel cost.

A tilted glass card on a book page, foreshortened, with a cut edge
True 3D card

A pane you can tilt, with edges that exist.

The card is a real slab: tilt it and the silhouette foreshortens, the walls absorb along the chord, and displacement follows the physics of thickness. Lift it off the plate and the shadow softens with the gap, one end sharper than the other.

Face-on it costs nothing — the 3D layer is bypassed, not approximated.


Materials

Eleven materials. One popup.

A preset loads a complete material — optics, lighting response, motion behaviour — and leaves your shapes, camera and light direction alone. Switching presets on a finished layout never destroys it.

Liquid Glass UI presetLiquid Glass UI
Widget (Thick) presetWidget (Thick)
Clear Glass presetClear Glass
Frosted Glass presetFrosted Glass
Minimal UI Rim presetMinimal UI Rim
Water Droplet presetWater Droplet
Liquid Blobs presetLiquid Blobs
Ball Lens presetBall Lens (Magnifier)
Cut Crystal presetCut Crystal
Diamond presetDiamond
Emerald Glass presetEmerald Glass
+ your own, saved per project
Hosts

Native to the app you already edit in.

One engine, rendered natively on every host — Metal, CUDA, OpenCL and CPU paths produce the same frame.

DaVinci Resolve OpenFX Premiere Pro After Effects Final Cut Pro FxPlug, macOS

macOS (Apple silicon & Intel, notarized) · Windows (signed installer)

Simple licensing

One perpetual license, two machines, all hosts included. The free demo renders with a watermark — your key removes it instantly, right in the plugin.

Using the free Nx LiquidGlass DCTL?

It stays free, exactly where it is. The DCTL version lives here — LiquidGlass Pro is the full physical engine: dispersion, liquid merging, text & logos, 3D card, caustics, and native Premiere / AE / FCP support.

Get Nx LiquidGlass Pro

Built for macOS & Windows.

GPU-accelerated on Metal, CUDA and OpenCL, with a multithreaded CPU fallback. Free to try with a watermark; one perpetual license unlocks every host.

1.0.0September 15, 2026
Current
Nx-LiquidGlass-Pro-1.0.0-macOS.pkgUniversal·Signed + notarized·SHA-256 cfefc606…0897e
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Nx-LiquidGlass-Pro-1.0.0-Windows.exex64·Signed·SHA-256 197f3233…42c3
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One license · every host · both platforms

Free to try. Yours to keep.

Renders with a watermark until activated. Perpetual license, free updates, two machines per key, seats released when you uninstall.

Get Nx LiquidGlass Pro
NxLiquidGlassPro

Glass that actually
bends light.

Apply it, and the factory material is already the look: a thick capsule lens with real edge refraction. Everything after that is taste.

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